Ravnica Allegiance
Model: pmid-207p-1-G-r
Stock: 3
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power...
250.00 rsd
Model: pmid-207s-1-G-r
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power...
200.00 rsd
Model: pmid-250p-5-M-r
Stock: 3
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R} (You may cast this card from your gra..
150.00 rsd
Model: pmid-250s-5-M-r
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R} (You may cast this card from your grav..
150.00 rsd
Model: pmid-41s-8-W-r
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures...
200.00 rsd
Model: pmid-248p-3-M-r
Stock: 2
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik...
170.00 rsd
Model: pmid-248s-3-M-r
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik...
200.00 rsd
Model: pmid-81p-2-U-r
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card...
330.00 rsd
Model: pmid-81s-2-U-r
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card...
350.00 rsd
Model: pmid-246s-3-C-r
..
0.00 rsd
Model: pmid-204s-6-C-r
..
0.00 rsd
Model: pmid-252p-3-C-r
Stock: 1
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a ..
250.00 rsd