Murders at Karlov Manor
Model: mkm-079-1-B-u
When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with..
50.00 rsd
Model: mkm-044-1-U-u
When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 c..
50.00 rsd
Model: mkm-113-3-R-u
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. C..
50.00 rsd
Model: mkm-043-1-U-u
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}, Sacrifice Candlestick: Draw a card.
Equip {2}..
50.00 rsd
Model: mkm-289-2-W-u
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types...
50.00 rsd
Model: mkm-191-4-M-u
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color...
50.00 rsd
Model: mkm-042-2-U-u
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives...
50.00 rsd
Model: mkm-190-2-M-u
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put th..
50.00 rsd
Model: mkm-258-0-C-u
{T}: Add {C}.
Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end...
50.00 rsd
Model: mkm-112-6-R-u
Double strike, trample
Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)..
50.00 rsd
Model: mkm-038-6-U-u
Flying
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle...
50.00 rsd
Model: mkm-148-2-G-u
When Aftermath Analyst enters the battlefield, mill three cards.
{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped...
200.00 rsd